For the smoothie shader, I created a circular noise generated with aiNoise and aiCellNoise nodes for the top, and layered them with my existing fractal mix. The result was a whipped shape on the top of the smoothie.

The result of the displacement on an aiFlat shader to create a whipped shape.

I also experimented with displaying the wireframe and base materials while alluding to what the intended materials are with opacity and transmission. The aiRampRgb controls how opaque the cup is on the bottom versus the top.The transmissionWireframe and opaqueWireframes are connected to translucent shapes (ex. tea) and opaque shapes (ex. floor) respectively.

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